I’ve been looking forward to the snazzy new Roman museum in Nimes for as long as I’ve known it was going to be a thing. It opened in early June so on my latest little trip, to Arles, I made a point of heading to Nimes to take a look.
The French rail company SNCF earned my everlasting enmity by cancelling my train, meaning that I arrived in Nimes a full 2 hours later than I should have, so my time was a bit more restricted than I would have liked and I actually ended up having to charge round the last bit in order to get back to the station in time to catch my train back to Arles (of which, more later).
Anyway, here’s the new Musee de la Romanite in all its glory.
I read that the design, by architect Elizabeth de Portzamparc, was, in part inspired by the idea of the fabric of the toga, with ripples and folds of glass panels reflecting the light and the shade, and bringing movement and interest to what could be a boring, bland glass-box exterior.
From the inside, these panels act as frames for the views,
including the highlight view of Nimes’ 20,000 seat Amphitheatre.
I enjoy the visible engineering on the inside (see also the Institute du Monde Arabe in Paris).
A the entrance, the museum begins with a spiral up to the pre-Roman Gaul collection.
The museum has lots of small-ish spaces and several bigger spaces and I must admit that I found it a little bit confusing trying to work out which space to go into next in order to follow the galleries more or less chronologically.
Maybe it doesn’t really matter, it’s just that I did have a few “where next?” moments, although these might just have been on account of my eagerness to see the things that I was glimpsing through the entrance-ways between the rooms. I can’t say that that spoiled the visit but I did have to hurry at the end when I discovered that I’d missed out a whole gallery! Luckily it was a small gallery so I just about had time to have a look before running off.
There are a few signs that seem to be par for the course with newly opened exhibition spaces. That sense of things being not quite finished in time for the scheduled opening. Some of the labels were clearly temporary.
There may have been the odd balustrade missing. Certainly, a proper rail would be better than ropes here.
Some of the spaces between furniture are too narrow. I saw a man with a pretty normal-sized pushchair unable to get past a bench. There was an alternative way around but I do think that, in a brand new building, either the gap should be wide enough (for a wheelchair actually) or there should be no gap at all and we all just go the other way. TBH, if they just moved the bench, that’s problem solved.
The staircase down to the lower ground floor temporary exhibition gallery is pretty bleak, like those staircases you have to go down when you’re boarding a flight, grey, lifeless, empty. It could do with a few images or something, to liven it up a bit.
But that’s the niggles out of the way and I think that all of these things are just tweaks to be made as the new museum beds in. Now for some of the cool stuff.
As I said above, I do like the design. It’s modern but not lary or obnoxious. Due to the evil fiends at SNCF, I really didn’t have enough time to investigate all of the spaces; there is a garden somewhere (on the roof?) and the expected cafes and a shop. This isn’t a disaster for me as it gives me more aspects of the museum to discover when I revisit. I will be revisiting.
Some people apparently think that models in museums are cheesy. I am not one of those people. There were models of the landscape, of the city, of individual structures, of types of artefacts.
I like this landscape model onto which the development of the city and its changing layout are projected. It’s not a complicated idea but it really helps to see the Roman city in its landscape context.
Interactive stuff 😀
Museums are, inevitably, full of stuff that must not be touched, but I’m fond of museums that also incorporate some stuff that you can touch to your heart’s delight.
Best one? For me, unsurprisingly, Roman games 😀😀
Click the link and you can see me winning with walnuts.
The Nut Game
The museum has a range of films about aspects of the collection and about the conservation of particular objects. My favourite was the one about quarrying 😀, which demonstrated how Roman quarrymen (often slave or convict labour) removed blocks of stone from the quarry face using hand tools and wedges.
There’s a definite emphasis on placing objects and architectural elements into their proper contexts. Where did they come from? Where were they found? Which buildings are they associated with? How were they used? The models and films really help with this, moving the artefacts from being just stuff in display cases to actually being part of everyday life in the Roman town.
Despite being big and expensive-looking, the Musee de la Romanite feels like a local museum. I got the impression that quite a few of the visitors were locals, as I kept hearing exclamations of recognition from people looking at artefacts, particularly in relation to key local landmarks like Maison Carrée and the Temple of Diana. People did seem genuinely interested. There were a lot of people watching that quarrying film, maybe, in part, because it related directly to the restoration of the Maison Carrée.
What else? Oh yeah, artefacts 😀
This post is getting too long so you’ll have to wait until the next one for the artefacts but I’ll just whet your appetite with a few. Suffice it to say that the museum takes in a wide range of object types; building material; pottery; metalwork; statues; glassware; mosaics; the lot.
So, yeah, SNCF.
Having charged round the last bits of the museum and, literally, run to the station, I found that my train back to Arles was delayed by an hour.
*shakes fist and calls down the curses of the gods*.